DEADLOCK COMPANION

SOUL LAB

FARM + FIGHT VALUE

SOULS PER CLEAR / KILL

Full rewards before sharing, except Rift defaults to a six-player team's per-hero share. Camp averages are composition estimates. No comeback bonuses. Rift, Urn and Kill start unchecked on every page load; check their cards to compare. Curves are value models, not live objective trackers.
SMALL CAMP
136.2souls
3 small creeps
MEDIUM CAMP
196souls
Est. average Equal-weight mean of three 3-creep layouts: 2 small + 1 medium, 1 small + 2 medium, and 3 medium. Equivalent to 1 small + 2 medium. This is a representative estimate, not the actual map-wide average; camp counts and compositions vary.
LARGE CAMP
476.3souls
Est. average Equal-weight mean of the two wiki-documented layouts: 1 large + 2 medium, and 3 large. Equivalent to 2 large + 1 medium. Not weighted by the number of locations. Sinner’s machines and their accompanying creeps are excluded.
EVEN-WORTH KILL
875souls
UNSTABLE RIFTTeam bounty: 1,482 + 222 per minute after 13:00, split six ways. Per hero shows your share; Team shows all six shares combined. Curve begins at nominal 13:00; actual first Rift timing varies. No comeback bonus or Rift Trooper value.
—souls · per hero
SOUL URNCourier bounty: 250 + 70 × spawn minute. Locked at spawn, so this curve steps at scheduled 10:00, 15:00, 20:00… spawns. Assumes an on-time new urn, no decay, denies, orb sharing or comeback bonus. A delayed or still-carried urn can differ. Permanent buffs are not valued.
950souls · courier
Latest scheduled spawn
CHECK A CARD TO SHOW ITS LINEBase bounty = 200 + 50 per minute, capped at 2,200 at 40:00. Solo credit pays 125% of that (up to 2,750). Equal team net worth and victim at your team’s average; no assist split, first-kill bonus, comeback bonus, dropped souls or hero-specific rewards. Base is a reference value, not an assisted killer’s payout.KILL: SOLO · NO COMEBACK
LANE TROOPER
120souls
NORMAL BOX
25.8souls · average
SINNER’S SACRIFICE
343.5souls
1 FULL MACHINE + permanent buff
SOULS
Unchecked: expected yield at 60% chance per box. A 10-box run averages 6 drops. Checked: assumes every selected box drops souls, which is not a typical run.
Soul rewards versus match timeUse the time slider below for exact values and the quantity buttons to compare waves and box runs.
MATCH TIME
1 creep · 1 box (expected) · 1 Sinner’sSelect a hero to overlay milestones

LANE ECONOMY

POTENTIAL SOULS / MIN

96030s / wave

One lane · four Troopers per wave · every orb secured · before sharing. Supply rate, not guaranteed personal income.

READ THE CURVES

AT A GLANCE

4.8k
Investment spike

In one item category, not total net worth. Weapon +46% damage · Vitality +38% health · Spirit +38 power.

Investment table ↗
FORMULAS, SOURCES & ASSUMPTIONS OBJECTIVES CHECKED OCT 15, 2026

Rift & Urn

Unstable Rift: team bounty 1,482 + 222 × (t − 13), scaling from 13:00. Per-hero view divides by six. The curve starts at nominal 13:00, not the earliest possible claim; actual timing varies.

Soul Urn: 250 + 70 × spawn minute, locked at spawn. Model uses the latest scheduled five-minute spawn starting at 10:00. A delayed or carried urn may differ. Full courier reward, before decay, sharing or denies. Neither objective includes comeback bonuses, permanent buffs or Rift Trooper value. Objective values checked October 15; other research remains the October 12 snapshot.

Reward curves

Let t = match minutes. Trooper: 100 + 2t. A normal wave has 4. Normal box: 23 + 2t per drop, with 60% drop chance. Sinner’s: 310 + 3.35t for a whole machine. Expected 10-box yield = 10 × 0.6 × (23 + 2t).

Scaling begins at match start. Normal boxes first appear at 3:00; Sinner’s at 8:00. Curves are continuous approximations; the game may round individual payouts.

Camp averages

Per-creep rewards: small S = 41 + 0.44t; medium M = 68 + 0.73t; large L = 181 + 1.95t. Small camp: 3S. Medium estimate: mean of 2S+M, S+2M and 3M, or S+2M. Large estimate: mean of L+2M and 3L, or 2L+M.

These are equal-weight composition models, not map-weighted averages. Three-creep camp model is from an older guide; the current wiki notes additional medium variants. Curves start at normal 2:00 / 5:00 / 8:00 spawns; early exceptions are omitted. All camp souls go to one player; no sharing or Sinner’s machines.

Equal-worth hero kills

Base bounty = min(2,200, 200 + 50t). Solo credit multiplies it by 1.25, reaching 2,750 at 40:00. Base mode removes that multiplier; it is not a forecast of an assisted kill’s personal share.

Assumes equal team net worth and victim net worth equal to the killer-team average. No first-kill bonus, comeback adjustment, assist split, dropped haunted souls, or hero-specific rewards. Continuous lines may differ from per-kill rounding by about one soul.

What is not included

No soul sharing, denies, super/Rift Troopers, tough crates, travel/clear time, or Sinner’s permanent buffs. A run means ten ordinary boxes. Box averages are not guaranteed. Camps, boxes and Sinner’s grant haunted souls.

Four-Trooper wave composition · Spawn times and wave intervals

Milestones, not predictions

Ability thresholds: ultimate unlock at 3,800 total souls; first possible maxed ability at 6,600 (8 AP all spent on one ability). These apply to all heroes, but are not equally important to every build.

For item/investment targets, earlier spending is a user-adjustable assumption. Item prices include components. No selling, unspent cash, or purchase delay is modeled. The pace is constant; shaded ranges use ±20% income, not match statistics.

Guide coverage

All 44 roster heroes have shared milestones. Nine have a selected, linked Mobalytics author-build milestone. Older guide dates stay visible; this is not a current-patch tier list. The remaining heroes, including newly released heroes, have no invented build-specific spike.

The guide identifies the milestone; this page estimates its time. Change earlier spending for late-game targets and use a custom target for your own build. Game and guide data are a dated snapshot, not automatically refreshed.