DEADLOCK COMPANION
SOUL LAB
FARM + FIGHT VALUE
SOULS PER CLEAR / KILL
LANE ECONOMY
POTENTIAL SOULS / MIN
One lane · four Troopers per wave · every orb secured · before sharing. Supply rate, not guaranteed personal income.
READ THE CURVES
AT A GLANCE
In one item category, not total net worth. Weapon +46% damage · Vitality +38% health · Spirit +38 power.
Investment table ↗FORMULAS, SOURCES & ASSUMPTIONS OBJECTIVES CHECKED OCT 15, 2026
Rift & Urn
Unstable Rift: team bounty 1,482 + 222 × (t − 13), scaling from 13:00. Per-hero view divides by six. The curve starts at nominal 13:00, not the earliest possible claim; actual timing varies.
Soul Urn: 250 + 70 × spawn minute, locked at spawn. Model uses the latest scheduled five-minute spawn starting at 10:00. A delayed or carried urn may differ. Full courier reward, before decay, sharing or denies. Neither objective includes comeback bonuses, permanent buffs or Rift Trooper value. Objective values checked October 15; other research remains the October 12 snapshot.
Reward curves
Let t = match minutes. Trooper: 100 + 2t. A normal wave has 4. Normal box: 23 + 2t per drop, with 60% drop chance. Sinner’s: 310 + 3.35t for a whole machine. Expected 10-box yield = 10 × 0.6 × (23 + 2t).
Scaling begins at match start. Normal boxes first appear at 3:00; Sinner’s at 8:00. Curves are continuous approximations; the game may round individual payouts.
Camp averages
Per-creep rewards: small S = 41 + 0.44t; medium M = 68 + 0.73t; large L = 181 + 1.95t. Small camp: 3S. Medium estimate: mean of 2S+M, S+2M and 3M, or S+2M. Large estimate: mean of L+2M and 3L, or 2L+M.
These are equal-weight composition models, not map-weighted averages. Three-creep camp model is from an older guide; the current wiki notes additional medium variants. Curves start at normal 2:00 / 5:00 / 8:00 spawns; early exceptions are omitted. All camp souls go to one player; no sharing or Sinner’s machines.
Equal-worth hero kills
Base bounty = min(2,200, 200 + 50t). Solo credit multiplies it by 1.25, reaching 2,750 at 40:00. Base mode removes that multiplier; it is not a forecast of an assisted kill’s personal share.
Assumes equal team net worth and victim net worth equal to the killer-team average. No first-kill bonus, comeback adjustment, assist split, dropped haunted souls, or hero-specific rewards. Continuous lines may differ from per-kill rounding by about one soul.
What is not included
No soul sharing, denies, super/Rift Troopers, tough crates, travel/clear time, or Sinner’s permanent buffs. A run means ten ordinary boxes. Box averages are not guaranteed. Camps, boxes and Sinner’s grant haunted souls.
Four-Trooper wave composition · Spawn times and wave intervals
Milestones, not predictions
Ability thresholds: ultimate unlock at 3,800 total souls; first possible maxed ability at 6,600 (8 AP all spent on one ability). These apply to all heroes, but are not equally important to every build.
For item/investment targets, earlier spending is a user-adjustable assumption. Item prices include components. No selling, unspent cash, or purchase delay is modeled. The pace is constant; shaded ranges use ±20% income, not match statistics.
Guide coverage
All 44 roster heroes have shared milestones. Nine have a selected, linked Mobalytics author-build milestone. Older guide dates stay visible; this is not a current-patch tier list. The remaining heroes, including newly released heroes, have no invented build-specific spike.
The guide identifies the milestone; this page estimates its time. Change earlier spending for late-game targets and use a custom target for your own build. Game and guide data are a dated snapshot, not automatically refreshed.